I think Twine is cool, and that’s really what this reflection will boil down to. The story building interface is really nice to work with, and it’s always good when a program uses visual coding blocks, flowcharts in this case. I think Twine is a deceptively simple program. I don’t mean that it’s hard to use, but rather there are so many cool things you can do just by looking a little deeper. For example, I accidentally came across the ability to allow a user to input text, but force the input to display a message of the creator’s choosing. I’ve never seen functionality for something like that implemented in an engine outright, so it was pretty cool to me. I would see myself using Twine for small, personal projects, but it definitely has a place in education through an interactive text game.
